Friday, June 7, 2013

Experiences and Observations from My First MOOC

My organization like many in higher education is trying to determine how Massive Open Online Courses (MOOCs) can work in our existing frameworks for serving students. I volunteered to take a MOOC from start to finish and share the experience with our chancellor, board members, and anyone else in our system with an interest.  Since mine is an experience of but a single class I decided to use this blog in hopes that others may share their MOOC experiences, praises, and concerns in the comments section. So please share!

The Class: I chose to take a class through Coursera (www.coursera.org) on “Gamification” by Kevin Werbach who is an Associate Professor of Legal Studies and Business Ethics at The Wharton School, University of Pennsylvania. I very much enjoyed the class, I got a lot out of it, and I thought it was serendipitous that I should choose this class because as it progressed I saw many elements of gamification in MOOCs. For those unfamiliar with MOOCs, “massive” means many thousands can sign-up for the class and in this MOOC there were over 66K registrants. For additional background on gamification the course description can be found at:  www.coursera.org/course/gamification

The Format: I found the course design to be very straight forward, easy to understand, convenient, and similar to most online courses.  There were video lectures that were released weekly and they were supplemented by discussion forums and video office hours (Google Hangouts which due to the number in the class were limited to invitees but anyone could listen: www.youtube.com/watch?v=Y6_ONfLJ2mc).  Coursera also makes provisions for what they call “meetups” where students in the same geographical area could arrange face-to-face meetings with fellow students. Students were evaluated based upon their performance on 4 quizzes, 3 written assignments, and a final examination. The quizzes and the final examination consisted of multiple choice questions where a correct response could have multiple answers. The quizzes and the final exam were graded immediately by the Coursera system giving instant and detailed feedback on responses. With a penalty, you could retake any of the quizzes or the final for up to 5 times for each quiz or exam. If you did repeat a quiz or the exam you would be presented with new questions and/or previous questions phrased differently and response orders changed. There were two components of the class that stuck out as different from the typical online courses:

  • Interaction with the Professor – With such a large number of students it just isn’t practical for all participating to reach out and ask the professor questions.  That said, the professor, assisted by a team of teaching assistants (TAs), did monitor the discussion forums and as the discussion threads were posted they did interject where there was value in doing so.
  • Peer graded written assignments – Since it’s “massive” it’s not practical for a single professor, even when assisted by TAs to grade all written assignments.  So students are provided a grading rubric consisting of quantitative and qualitative measures for evaluating other student’s responses (requirement of evaluating 5 peers per assignment).  From my experience this is where it gets both strong and weak given the investment that the student has in the course. Participants that are motivated give great and detailed responses, others not so much. In the first grading requirement I was convinced the system was giving me responses that were poor just to test me to see if I would grade them accordingly.  In the second there were great responses that I found inspiring. In the last assignment … there were both great and mediocre responses.  

Statistics of the Class: Professor Werbach created an excellent wrap-up video of the statistics on the class that went into demographics, success rates, etc. that can be viewed at: class.coursera.org/gamification-002/lecture/170. I’d recommend watching the video, but if you're not so inclined the highlights include:

  • 66K+ registrations
  • 145 countries (U.S. 26%)
  • Average age 33 (ranging from pre-high school to 70’s & 80’s)
  • 2/3rds were male
  • 77% working or otherwise not currently in school
  • 80% have a 4-year college degree
  • 44% have an advanced degree
  • 5.6K (8.4%) successfully completed the class

The low completion rate probably sticks out to many and raises some eyebrows. To put it into perspective though, as an adjunct faculty member I taught 2-3 classes a semester for over 12 years. Considering there were anywhere from 30-45 students in each of my classes, this MOOCs 5.6K completions is more than double the number of students I ever taught in those 12 years.

Monetization/Motivation: The business model for MOOCs is obviously evolving. The system I work for recently announced (along with many others) a pilot program with Coursera (see bit.ly/16OjRZl) to test new business models and teaching methods. Nevertheless there is some revenue in the model today. At the time of my MOOC some classes, including mine, had the option of paying a fee for the “signature track.” With the signature track you had a couple of what I’ll call authentication tasks you had to do for each assignment which basically consisted of creating a biometric profile of the student’s unique typing pattern and a photo. Successful students (completing the course with a 70% or higher) who signed up for the signature track received a “verified certificate” otherwise the award was a “statement of accomplishment.” For more on the signature track see: www.coursera.org/signature/guidebook. From a revenue estimating perspective the course had 2,189 participants sign up for the signature track (≈3%). For this course the regular price of $69 was discounted to $39 which means that the signature track brought Coursera a little over $85K in revenue. How or even if any of this was shared with the professor I have no idea, but I would imagine there must be some revenue sharing (at least I would hope so). In any event the professor was able to promote his book on the subject and I’m happy to give it a plug here as well: wdp.wharton.upenn.edu/retailers/for-the-win/

Social Media and Networking: I was pleasantly surprised as to how social media came into play in this MOOC. Professor Werbach details the discussion board posts, peer assessments and Twitter post interactivity in his closing video. However not mentioned was the LinkedIn group that quickly formed and has now grown to over 455 members (many of whom have connected with one another). Posts to this group are still occurring, and professionals in the subject area that were not part of the class have joined the group and are sharing their expertise and insights on the subject as well.

Is there a MOOC in your future/past? Lifelong learners will find MOOCs to be yet another valuable avenue by which to improve their knowledge. The format is exceptionally convenient as there is no commitment upfront and if the MOOC isn’t what was expected the student can discontinue at any time. As I stated at the beginning of this blog, I’m very interested in the experiences of others with MOOCs. Please share your experiences (good and bad), motivations (for taking a MOOC or signing up for the signature track), and future plans you may have (personal or professional development you/your staff).

3 comments:

  1. Congratulations Thomas. As your organization is considering MOOCs, they may want to look at the many student essays on our site describing their experiences and critiquing courses much as you did here. MOOC News and Reviews also have a number of case studies they may find illuminating. And if I can promote one page in particular, our "What is a Massive Online Course, Anyway?" article is an excellent in-depth beginner's guide.

    Yours,
    Robert McGuire
    www.moocnewsandreviews.com

    ReplyDelete
    Replies
    1. Robert, Outstanding! Thanks so much for both taking the time to comment and especially providing the link to MOOC News and Reviews. This is just a great resource that I'll be delighted to share.

      Delete
  2. Thomas, few thoughts from me also.

    I've taken Gamificiation class too and paid for Signature Track. The motivation was "maybe someday verified certificate will be useful in my career". I do not regret that as I'm gathering some business contacts already and pursue new opportunites.

    I cannot say nothing bad about the particular course. I'm multimedia, e-learning and video pro so have commented about video lessons in the forum. Main objectives were talking head video (overuse), drawing unnecessary objects instead of only for main topic (lesson from Internet marketing from 2010!) and related worse printouts than possible.

    I also would not use the game of secret message in the videos. Engagement for the viewer was probably few percents bigger but harming focus on the topic.

    In videos e-learning principle of having main topics shown at the very beginning is even more crucial. Many students are grateful if main topic of the video lesson are shown in first 30-45 seconds. Those who don't need refreshing that topic can quickly skip the video and loose less time.

    Last two years I am very fond of having forum discussion open immediately below the video (to provoke expressing student's opinion when it's fresh, not to having click him around to find a forum!). Coursera is half way there while usual e-courseware like Moodle is not. That's why I create e-courses (if Moodle is not a requirement) with WordPress, offering me much more customization with only grading still a hard task (not available plugins though some gamification like are appearing and could probably by used too).

    Also immediate feedback from e-course is crucial - and not existing in Coursera. I have somehow provided a proof with Score calculator with a hope to ease students' anxiety of not knowing their current progress. And I'm sure it can be implemented in all courses with two to three days of one (!) programmer at Coursera.

    For more importance of progress indicator two useful videos about professors' experiences:

    http://www.youtube.com/watch?v=81hqRZ0AkrI
    http://www.youtube.com/watch?v=elhdZyZzJTg

    Other than that I've missed real, non-virtual meetings, though haven't spawned a virtual group (geographically oriented). But if possible my best experience in e-learning classes was first live meeting, than 6 weeks of online participation and last meeting again live, presenting our projects.

    Overall, gamification will be necessary sooner or later in all e-learning courses. The need is showing in open source world too (Moodle 2.5, module Badges).

    For MOOCs I will say just one more thought that peer assessments cannot be fair for all and I agree with your observations. Of course 10.000 assignments to review is completely different that say up to 100 in classic course. I guess more fair would be automatic, computer based assessment, but we are not there yet. Not just because of semantic issues which are almost solved in 2013.

    So for future - I will participate in e-learning projects in my country, enhancing them with multimedia in gamification. And always be quick for satisfying students/learners (progress bar!) since without their motivation no course can be successful.

    Regards,
    Matt S Rinc
    http://www.prezentacija.si

    ReplyDelete